Roblox scripter · Stockholm

Komyak

I write the systems behind Roblox games: combat, data, progression, UI. Eight years of Luau.

Open for full-time and contract work

Work

01

Slime Incremental: Revived released

Full remake of an abandoned incremental from an inexperienced dev. Rewrote everything, relaunched it, and pushed it to a peak of 800 concurrent players.

Scripting · UI

Slime Incremental thumbnail
02

DonationBlox released

Remade from old architecture to newer module scripts, Rojo and Git workflow type project. Improved security and made updates 100x easier to push. 30M visits, peak 4K CCU.

Scripting · UI

DonationBlox thumbnail
03

RNG: Elemental Forge released

Forge auras by combining two elements. Element pairing, persistent inventory, a custom forging loop, and all the UI and VFX around it. Live on Roblox.

Scripting · UI · VFX

Elemental Forge title art
04

Combat Framework

Modular hit detection, damage pipelines, status effects, and ability hooks. Built to drop into any project.

Scripting

Combat framework in action
05

Grow-a-Plot Framework

Plot ownership, planting, growth ticks, and harvesting. A drop-in base for "Grow a ___" style games.

Scripting

Grow-a-Plot framework
06

Incremental Framework

Resource generation, multiplier stacking, prestige loops, and offline progress for idle games.

Scripting

Incremental framework
07

Scenic Title Screen

A title screen built inside the game world: weather, lighting, and animated UI over a live scene.

Scripting · UI

Scenic title screen
08

Inventory System

Tabbed inventory with search, category filters, equip/unequip, storage upgrades, and rarity-tinted items. Player data on ProfileStore.

Scripting · UI

Inventory system UI

About

I'm a full-stack Roblox scripter based in Stockholm. I work end to end: backend architecture, gameplay systems, UI.

For me the most important thing is consistency and scalability. Any game should be made with the intention of reaching high player count and receiving constant updates.

Zap
networking
ProfileStore
player data, session locking
Rojo + Git
version control, team workflow
Wally
package management
  1. 2018started learning Luau
  2. 2020first larger projects
  3. 2022picked up frameworks
  4. 2023commission work
  5. 2024team projects, several at once
  6. nowopen for work, available full-time

Contact

Fastest way to reach me is Discord. Email works for anything formal. Send scope, timeline, and what's already built.