Slime Incremental: Revived released
Full remake of an abandoned incremental from an inexperienced dev. Rewrote everything, relaunched it, and pushed it to a peak of 800 concurrent players.
Roblox scripter · Stockholm
I write the systems behind Roblox games: combat, data, progression, UI. Eight years of Luau.
Open for full-time and contract work
Full remake of an abandoned incremental from an inexperienced dev. Rewrote everything, relaunched it, and pushed it to a peak of 800 concurrent players.
Remade from old architecture to newer module scripts, Rojo and Git workflow type project. Improved security and made updates 100x easier to push. 30M visits, peak 4K CCU.
Forge auras by combining two elements. Element pairing, persistent inventory, a custom forging loop, and all the UI and VFX around it. Live on Roblox.
Modular hit detection, damage pipelines, status effects, and ability hooks. Built to drop into any project.
Plot ownership, planting, growth ticks, and harvesting. A drop-in base for "Grow a ___" style games.
Resource generation, multiplier stacking, prestige loops, and offline progress for idle games.
A title screen built inside the game world: weather, lighting, and animated UI over a live scene.
Tabbed inventory with search, category filters, equip/unequip, storage upgrades, and rarity-tinted items. Player data on ProfileStore.
I'm a full-stack Roblox scripter based in Stockholm. I work end to end: backend architecture, gameplay systems, UI.
For me the most important thing is consistency and scalability. Any game should be made with the intention of reaching high player count and receiving constant updates.
Fastest way to reach me is Discord. Email works for anything formal. Send scope, timeline, and what's already built.